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![new world update new world update](https://i.ytimg.com/vi/DDlLrRGGYY4/maxresdefault.jpg)
Removed collision on an object that allowed for healing outside of the Greenskeeper arena.Īdds that spawned during the Caretaker encounter should now properly die when the Caretaker dies.īlocked off exploit path that allowed players to safely heal near Chardis' arena.įixed an issue that caused Tolos and Asteros to respawn after the expedition was completed.įixed collision on a ledge that allowed players to climb up onto an unintended area. Players can no longer circumvent the gate entrance to get into Isabella's fight space.įixed an area where players could move out of bounds. Neishatun in Tempest's Heart now drops it. Updated key lighting within the Basilica so that lower spec PCs still receive casted shadows.įixed an issue that prevented the Blackguard's Blunderbuss from dropping.
![new world update new world update](https://i.ytimg.com/vi/jtlfp6h9veU/hqdefault.jpg)
Removed collision that allowed players to climb out of a Tendril of Corruption. Updated Neishatun's Corrupted Corruption SFX to be better suit the experience.įixed collision issues in the corrupted graveyard that players occasionally got stuck on.įixed collision issues in the Sea of Corruption where players occasionally got stuck on edges.įixed additional collision within Isabella’s boss fight arena.įixed additional collision within Neishatun’s boss fight arena. Updated Neishatun's last VO line to play smoothly when players have defeated him. Updated Isabella's VO to sound better within the dungeon's acoustics. Performed an audio pass for the the music within the Tempest’s Heart expedition. The respawn point for Tent Camp Skins was relocated to the front "porch" of the tent for all tent variants and tent skins.įixed a bug that caused players to sometimes not respawn in Expeditions. in a war) would cause foliage to flicker. Removed collision when a player is in the Death’s Door downed state.įixed an issue where heavy use of area of effect abilities (e.g. Updated SFX to play the appropriate sound when AI are mining and chopping wood. Updated the Ghost Ship to have SFX when it can be seen in the distance.įixed an issue where the Ancient Door is sometimes invisible in Skyview Repose.įixed an issue where unintentional VFX displayed at the feet of enemies which were hit.Īddressed an issue where players were able to stack housing furniture much taller than their property’s limit in the First Light settlement. Hit rank milestones to unlock in-game achievements, titles, and exclusive rewards. With each track rotation, your PvP Rank will rise by 1. Players that purchase less than the maximum 3 rewards will receive a small salt boost for the next track. When you get to the third notch, you will be ready to level up! This will either happen automatically when purchasing your third reward or manually if you pass on the purchase. You can then select and purchase one of the checkpoint rewards with Azoth Salt. Three rewards will be drawn from the pool at each of the notches shown below. You’ll also earn bonus Azoth Salt when gaining XP while flagged for PvP!Ĭollect PvP XP to climb the rewards track for additional rewards like gear, weapons, emotes, and items. Players can earn both types of currency through PvP related activities like War, Outpost Rush, 3v3 Arenas, PvP Missions, PvP Open World kills, and fort captures. The PvP Rewards Track introduces two new currencies: PvP XP and Azoth Salt.